Embarking on a New Questline Near Zoltun Kulle's Legacy

 

Embarking on a New Questline Near Zoltun Kulle's Legacy

Beneath the sands of Kehjistan, where the forces of evil have hijacked the Loom, an ancient technology created by Zoltun Kulle and Ayuzhan of Caldeum, lies a new menace. The Loom was twisted by the Demon Malphas to suit his ruthless whims. Ayuzhan, Zoltun's erstwhile comrade, guides you through the perilous Vaults in an attempt to save Sanctuary from being overtaken by the powerful Malphas and his lethal constructs.Proceed to the Gatehall, a town center located beneath Kehjistan, which will function as your operational hub for combating the Constructs. Your path to the lethal Vaults, which are filled with elemental dangers and constructs, is through the Gatehall. These Vaults hold the key to unlocking the full power of the Loom. Visit the Loom to take down Malphas in a fresh boss battle and put an end to the menace at its source.


You must have finished the Main Campaign and made a new character on the Seasonal Realm in order to play the Season of the Construct Seasonal Questline. If you want to dive right in, make use of the Skip Main Campaign function after finishing the prologue! During the Seasonal Questline, you can obtain your very own Seneschal Companion and harness the power of the Loom. The Seneschal, in Zoltun's vision, enhances your experiences by either joining you in battle or obediently supporting you from the sidelines. You can customize your Seneschal to fit your desired build during Season of the Construct by using mystical Governing and Tuning Stones that you can retrieve from the Vaults and other locations in Sanctuary. Your Seneschal's assaults are determined by the Governing Stones, but the Tuning Stones enhance and expand those abilities. With one governing stone for every assault and three tuning stones to boost the power, you can arm your Seneschal with two governing stones and six tuning stones. The Seneschal complex can be fully unleashed by finding 27 distinct Tuning Stones with varying rarity and 12 Governing Stones within the Vaults. There are several ways to obtain Governing and Tuning Stones. Season Journey levels can be used to obtain both Tuning Stones and Vault completions, which yield one random Tuning Stone each. Look for Wardwoven Chests to find more Tuning Stones. Additionally, there is little likelihood for any kind to drop when playing Arcane Tremors and Vaults. Shattered stone, which can be made into Governing and Tuning Stones at Jewelers located around Sanctuary, is another reward for defeating enemy Constructs inside the vaults.


You must level the Stones in order to raise their raw power in order to unleash their full potential. Gather or create replicas of the same Stones, then combine them to gain experience and finally raise the level of the Stones you now own. These strikes become more powerful and capable as the level of these stones rises. Your Tuning Stones' damage type can be enhanced or more projectiles can be added as their level rises.


Your Seneschal will follow you around Sanctuary until the conclusion of Season of the Construct once you've obtained them.


The complete list of Governing and Tuning Stones for the Seneschal Companion is provided below:


presiding Stones:


Autodefense: The Seneschal Construct shoots down enemy projectiles by activating an antimaterial zone around itself. unable to block player or boss projectiles.

Bushwhack: A swift ambush that inflicts injury on every victim. may make repeated strikes to the same target.

Firefly: Launch a little construct that inflicts harm when it explodes three times on the target.

Focus Fire: The Seneschal Construct directs a fire beam at opponents, gradually inflicting damage to each.

Gyrate: The Seneschal Construct swiftly rotates its legs, inflicting damage on all adversaries in its immediate vicinity.

Impale: Deal damage by making a line attack on every adversary in front of the Seneschal Construct.

Lightning Bolt: Deal damage to the target by launching a lightning bolt. arcs that deal some of the initial damage to nearby targets.

Protect: For a part of the player's Maximum Life, the Seneschal Construct materializes a barrier that protects them.

Reconstruct: Over time, the player is healed for a portion of their Maximum Life by the reconstruction beam that the Seneschal Construct channels.

Slash: Deal damage by pounding opponents in front of the Seneschal Construct.

Tempest: Apply an electrical charge to an opponent, forcing it to gradually inflict damage on itself and other adversaries every second. Tempest spreads to another enemy, earning extra time and added damage, if the first enemy is eliminated. If Tempest is reapplied to the same enemy, these perks also take effect.

Flash of Adrenaline: Gives the player a brief burst of adrenaline and temporary extra damage.

Ability to Tune in Stones:


Rich Support: The effect size of the supported skill is raised.

Quick Support: An increase in Attack Speed is granted to the supported skill.

Breaking Support: Enemy Barrier effects are instantaneously destroyed by damage from the supported skill. Additionally, there's a chance to provide foes a two-second vulnerability.

Reduce the supporting skill's cooldown as a tactical support.

Efficiency Support: You get Critical Strike Chance to the same targets hit by the supporting talent when it deals damage.

Devastation Support: An additional Critical Strike Damage is applied to the supported skill.

Safeguard Support: You receive Damage Reduction when you use the supported skill.

Frigid Support: A percentage of the damage caused by the supported skill is applied over time as Cold damage and applies Chill.

Burning Support: Over time, some of the damage dealt by his supported skill is converted to Burning damage. The Seneschal Construct deals extra Critical Strike Damage to burning foes.

Support for Electrocution: A percentage of the damage dealt by the supported talent is applied as Lightning damage over time, with the potential to stun opponents.

Bleeding Support: Over time, a percentage of the damage dealt by the supported talent is applied as bleeding damage. While moving, enemies incur additional Bleeding damage from all directions.

Poison Support: Over time, some of the damage dealt by the supported talent is applied as poison damage. Every second, there's a chance that this poison will transfer all of the poison damage to another enemy.

Dusk Support: Over time, some of the damage dealt by the supported skill is applied as shadow damage. When an affected enemy attacks, there's a chance that their attack will be thwarted. Keeps quiet around bosses.

Supported Skills now have longer durations thanks to duration support.

Fortify Support: You receive Fortify when the Seneschal Construct applies the supported skill. The amount of Fortify awarded will increase for talents with cooldowns or slower attack speeds.

Resource Support: When the supporting skill deals damage first, the player receives a certain quantity of Primary Resource.

Initiative Support: If the supported skill is out of range, it will teleport the Seneschal Construct to the target. can only happen a few times every several seconds.

Arcing Support: More foes can be hit by the supported skill.

Supported Projectile talents that launch extra projectiles are known as multishot support.

Multiple foes will be pierced by the assisted projectile skill, Piercing Support.

Gripping Support: The Seneschal Construct attracts distant adversaries with damage and effects from the supporting skill. can only happen to each enemy once in a while.

Registered Damage Support: This type of damage is tracked back to the supported skill. When the target is killed by Fire damage, the registered damage explodes at effectiveness.

Seeking Support: For a brief period of time, the supported projectile skill will automatically seek out adversaries.

Supported skill's damage slows down the enemy's movement speed for a set amount of time, resulting in slowing support. The Slow quantity increases with the enemy's proximity to the Seneschal Construct. One may slow enemies down as much as possible.

Mockery Support: The supporting skill's damage taunts foes for a brief period of time. Each adversary may only experience this occasionally. works poorly on superiors.

Knowledgeable people have whispered to one other about tales of legendary Tuning Stones that are much more powerful than any mortal could ever be. Their existence is fleeting and has never been verified by a respectable, high-ranking magician.

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2 Comments

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